A Castrol commercial, I made Mars scenes for this commercial with Unreal engine 5 Lumen and Nanite (%50 Megascan assets), Helmet scenes and tracking are made with Blender, Compositing in Nuke, painting and materials is comes from SBS Painter.
I created some assets Modelling plugin in UE5.
My scenes in Commercial.
Dust and dirty FX test from EmberGen.
3X Fast.
The helmet fully scaned Lidar Look Dev. in Blender3D, paint in Substance3D Painter, GeoTracker.
I added some foot dust while hitting ground. (EMBERGEN)
This is full commercial.