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Unreal Engine 5 - Mars and Cockpit Scenes in Commercial

A Castrol commercial, I made Mars scenes for this commercial with Unreal engine 5 Lumen and Nanite (%50 Megascan assets), Helmet scenes and tracking are made with Blender, Compositing in Nuke, painting and materials is comes from SBS Painter.

I created some assets Modelling plugin in UE5.

My scenes in Commercial.

The castrol Commercial, Imaj Plus VFX Studio.

The castrol Commercial, Imaj Plus VFX Studio.

Dust and dirty FX test from EmberGen.
3X Fast.

The helmet fully scaned Lidar Look Dev. in Blender3D, paint in Substance3D Painter, GeoTracker.

I added some foot dust while hitting ground. (EMBERGEN)

I'm Just testing Mars things, Sky_Atmosphere, clouds, layout etc., Camera Angles with Mannequin

I'm Just testing Mars things, Sky_Atmosphere, clouds, layout etc., Camera Angles with Mannequin

Mountains, Dusty and Cloudy variations. Lookdev.

Mountains, Dusty and Cloudy variations. Lookdev.

How to look real astronout on Mars landscape. (TEST)

How to look real astronout on Mars landscape. (TEST)

Horizontal mountains variations. But ther are not choose this one.

Horizontal mountains variations. But ther are not choose this one.

Wireframe in UE5. I'am used Ninite with lumen.

Wireframe in UE5. I'am used Ninite with lumen.

Detail Lighting

Detail Lighting

Detail lighting and Lighitng Bouncing with UE5.

Detail lighting and Lighitng Bouncing with UE5.

This is full commercial.